$1.79 Billion Arcade Game Market Size Growth from 2020 to 2025: Descriptive Analysis of Customer Landscape, Vendor Assessment, and Market Dynamics

New YorkAnd January 16, 2023 /PRNewswire/ – File global gaming market It is estimated that the volume will increase by $1.79 billion From 2020 to 2025. The market growth momentum will accelerate at a compound annual growth rate of 1.85% during the forecast periodRequest a sample report

Technavio has announced its latest market research report titled Global Arcade Gaming Market

Global Arcade Games Market – Vendor Analysis
Seller Offers –

  • Bandai Namco Entertainment Europe SAS – This company offers many arcade games such as Bass Big Wheel, Connect 4 Hoops, Spinner Chicken, Full Tilt and Hypernova.

  • Bay Tek Entertainment Inc. – This company offers various arcade games such as Big Bass Wheel, Connect 4 Hoops, Spinner Chicken, Full Tilt and Hypernova.

  • Capcom Limited – This company offers various arcade game operations.

  • CXC simulator – This company offers various arcade games such as CXC Craftsmanship, Racing Simulation Center, and Virtual Reality Racing.

  • For details about vendors and their offers – Buy the report!

seller view –

The global arcade game market is fragmented, with many global and regional vendors. A few of the notable vendors that offer arcade games in the market are BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc. and Capcom Co., Ltd. Ltd. and CXC Simulations, D-BOX Technologies Inc. and International Games System Co., Ltd. Ltd. and Nintendo Co. Ltd. PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc. and Square Enix Holdings Co. Ltd. and others.
The global arcade game market is in its growing phase. This Arcade Games market statistical study includes the successful business strategies published by the key vendors. The arcade game market is fragmented and vendors are deploying growth strategies such as Technological innovations to compete in the market.

Global Arcade Game Market – Customer Landscape
To help companies assess and develop growth strategies, the report identifies –

Global Arcade Games Market – Segmentation Assessment
Sector overview
Technavio has segmented the market based on end user (game hubs, semi-commercial, and residential) and type (video games, simulation games, and mechanical games).

  • The gaming hubs segment will grow at a significant rate during the forecast period. The equipment required for arcade games nowadays is very expensive and beyond the reach of ordinary consumers. Therefore, consumers can only experience this type of arcade game in game centers. These factors will support the growth of the market through this segment in the coming years.

Geography overview

By geography, the global arcade game market is segmented into Asia Pacific, North AmaricaAnd EuropeAnd South americaand MEA. The report provides actionable insights and estimates the contribution of all regions to the growth of the global Games market.

  • your father It will account for 51% of the market growth over the forecast period. ChinaAnd JapanAnd South KoreaAnd India The main markets for arcade games are in the Asia-Pacific region. The market growth in the Asia Pacific region will be faster than the market growth in other regions. The availability of innovative arcade games with high graphics capabilities will facilitate the growth of the arcade games market in Asia Pacific during the forecast period.

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global gaming market Market dynamics

Lead Drivers – One of the major factors driving the growth of the global arcade games market is the increase in physical activity in arcade games. Innovations in arcade gaming have changed gaming from 2D on-screen gameplay, which only requires players to use their hands, to virtual reality, where the player can experience a virtual game world. Vendors focus on research, development and innovation to engage the player’s physical movements. For example, in March 2022AEI’s Convention Las vigas VR laser tech arcade game introduced one platform, players can move and play. These factors will cause the market to grow over the forecast years.

Key Trends – The increasing integration of virtual reality in arcade games is one of the major arcade games market trends that is expected to impact the industry positively in the forecast period. Advances in virtual reality technologies have led to the introduction of 360-degree VR videos. VR is quickly being seen as a major gaming platform in entertainment, which is making its way into various digital arenas. The addition of a 360-degree view with a VR headset improves the quality of the gaming simulator experience. While playing racing or shooting games, players can experience 360-degree VR content. Players can not only see the front side of the game, but also look around. With tech giants like Facebook, Sony, and HTC launching their flagship virtual reality devices, the Oculus Rift, Morpheus, and Vive, respectively. These factors will further drive the market growth in the coming years.

Major Challenges – One of the major challenges facing the growth of the global arcade games market is the high cost of maintenance. From the screens to the legs of the simulator, the device is subject to repairs considering the increasing penetration of motion simulators and heavy usage. The high demand for motion simulation and the strong use of arcade game machine, especially in commercial places, will reduce product life cycle and increase maintenance cost. After factoring in these costs, the return on investment will lag from a business point of view. These factors may limit the growth of the market in the coming years.

Drivers, trends, and challenges influence market dynamics, which can affect a business. Find out more ideas in a sample report!

What key data does this Arcade Games Market report cover?

  • The compound annual growth rate of the market over the forecast period

  • Detailed information on the factors that will lead to the growth of the arcade games market between 2021 and 2025

  • Accurate estimation of arcade game market size and market share with focus on the parent market

  • Accurate predictions about upcoming trends and changes in consumer behaviour

  • The growth of the arcade game industry across the Asia Pacific region, North AmaricaAnd EuropeAnd South americaand MEA

  • Comprehensive analysis of the competitive landscape of the market and detailed information on vendors

  • Exhaustive analysis of factors that will challenge the growth of the Arcade Games market vendors

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The scope of the arcade game market

report coverage

details

page number

120

base year

2020

forecast period

2021-2025

Growth momentum and compound annual growth rate

Acceleration at a compound annual growth rate of 1.85%

Market growth 2021-2025

$1.79 billion

Market structure, market structure

Fragmented

2022-2023 Annual Growth (%)

1.63

Regional analysis

Asia Pacific, North America, Europe, South America, Middle East and Africa

market share performance

Asia Pacific by 51%

Major countries

United States, China, Japan, South Korea and India

Competitive scene

Lead vendors, market vendor positioning, competitive strategies, and industry risks

Profile of the main companies

BANDAI NAMCO Entertainment Europe SAS and Bay Tek Entertainment Inc. and Capcom Co., Ltd. Ltd. and CXC Simulations, D-BOX Technologies Inc. and International Games System Co., Ltd. Ltd. and Nintendo Co. Ltd. PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc. and Square Enix Holdings Co. Ltd.

Market dynamics

Key market analysis, market growth instigators and obstacles, fast-growing and slow-growing segments analysis, analysis of the impact of COVID-19, recovery and future consumer dynamics, and market situation analysis for the forecast period.

field of customization

If our report doesn’t include the data you’re looking for, you can reach out to our analysts and customize your segments.

field of customization

If our report doesn’t include the data you’re looking for, you can reach out to our analysts and customize your segments.

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table of contents:

1. Executive summary

2 market view

3 Market Sizing

4 Five Forces Analysis

5 Market segmentation by end user

6 Segmentation of the market by type

7 Segmentation of the market by type

8 customer scene

9 geographical landscape

10 drivers, challenges and trends

11 landscape vendor

12 Vendor Analysis

13 Appendix

about us
Technavio is a leading global technology research and advisory firm. Their research and analysis focuses on emerging market trends and provides actionable insights to help companies identify market opportunities and develop effective strategies to improve their market positions. With more than 500 dedicated analysts, Technavio’s reporting library consists of more than 17,000 reports and statistics, covering 800 technologies, spanning 50 countries. Their client base consists of organizations of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in current and potential markets and assess their competitive positions in changing market scenarios. .

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Global arcade game market

Global arcade game market

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