Forspoken PC vs PS5: A surprisingly obvious choice

I will almost always recommend the PC version over the console version. You get access to more graphics options, more opportunities to improve your performance, and a community-driven support system for tweaking or fixing your games. This is especially true as the current generation of consoles is starting to show its age.

But there is still a little-known advantage of playing console games via a PC and Square Enix Facebook It brings this feature that the PS5 had on PC into the limelight.

Forspoken on PS5

Starting with the PS5 version, you get access to three performance modes: Quality, Performance, and Ray Tracing. Quality has a variable frame rate that never went below 30 frames per second (fps) in my testing. Ray Tracing also has a variable frame rate that hovers around 30fps and includes ray tracing shadows, but not ambient occlusion or reflections. Finally, Performance mode attempts to lock the game to 60fps, with occasional drops to around 55fps, and lowers accuracy and draw distance.

For accuracy, the game uses dynamic resolution to try to keep the frame rate consistent. They range from 4K to 1440p, with Performance mode getting closer to 1440p and Quality mode closer to 4K. These differences in resolution can have a significant impact on the appearance of the game as well.

In particular, the Ray Tracing mode has some significant artifacts as it attempts to reconstruct a 4K image. This is by far the weakest mode, not only because of the heavy upgrade, but also because of the minimal visual impact of ray tracing in Facebook (More on that in the next section).

outside quality settings, Facebook It also includes a 120Hz mode, but it’s a bit deceptive. This limits the resolution, but the game never actually hits 120fps. Instead, it only outputs a 120Hz signal and uses that to achieve 40fps in quality and ray tracing modes (usually to no avail).

Forspoken: PC vs. PS5

For testing, I used a computer with a Ryzen 5 5600X and AMD RX 6600 XT graphics card. This one is more expensive than the PS5, but it’s about the same power. You can watch the video above to see how it stacks up overall.

Instead of the PS5 version’s dynamic resolution, I used AMD’s FidelityFX Super Resolution 2 (FSR 2) for the Performance and Ray Tracing comparisons. It also kept the game at its standard graphics preset, which resulted in some interesting differences between the PC and PS5 versions.

Rocks PC vs PS5 Comparison Forspoken.

The PC version looks even worse at first glance. The PS5 version appears to prioritize textures closest to the camera and uses an improved version of those textures. You can see the huge difference in stone quality above, with the computer version looking less detailed.

Forspoken picture quality comparison between PC and PS5.

These improved textures are available in the PC port at higher quality levels, but they reveal how the PS5 version handles them differently. In the same scene, you can see how soft the edges are around Frey on the PS5. In addition, the grass is blurred in the PS5 version while it is visible on PC.

On the performance front, FSR 2 does wonders for a PC port with ray tracing turned on, allowing the game to run near 60fps. Likewise, with ray tracing off, the PC can maintain 60fps with FSR 2 running on Balanced mode, while the PS5 occasionally drops a little lower.

The problem with the PC is the speed of the frames. In quality mode you can see the amount of stuttering though as the average frame rate isn’t far behind the PS5’s. As I’ll look into the next section, the PC port of the Facebook It never feels like it’s running smoothly, no matter how high your frame rate is.

Ray tracing comparison for Forspoken on PS5.

Another big area where the PC and PS5 versions differ is ray tracing. PS5 supports ray tracing shadows, while the PC version supports global shadows and lighting. Unfortunately, it doesn’t do much. There wasn’t a huge hit with performance, and I struggled to see any difference in image quality.

This could be wrong now. Regardless, I recommend turning off ray tracing on PC and PS5.

Major issues with the PC port

Fry using the magic in the forcepoken.

There are two main problems with the PC port Facebook. First and foremost is frame speed. As you can see in the performance comparison above, an equivalent PC can reach higher performance than the PS5, but it doesn’t consistently do so.

I didn’t find major stuttering issues, at least not a size Gotham Knights or Elden ring. There were a few stutters, but the biggest problem was inconsistent display times. Even with an average of 60fps, the frame time could jump from 16ms at one point to over 40ms, and then back and forth. Even worse is the inconsistent frame rate, so the frame time window is constantly changing.

The result is that Facebook It does not feel smooth on PC. Even with FSR 2 available, the game never feels consistent. You can improve the frame rate, and the overall performance isn’t bad for lower-end devices. But even with a tricky device, Forspoken ‘Average frame rate tells only part of the performance story.

Frame times forspoken on PC.

There may be a memory leak in facebook, also. In about an hour of playing it went from using 6GB of memory to just over 9GB, and it’s been a steady climb. New partitions may cause memory spikes before the data is cleared, but baseline usage may spike.

If you’re not familiar with a memory leak, it’s when all the data that’s supposed to be cleared isn’t out of memory, causing usage to slowly increase the longer you play a game. This could explain why Facebook Calls for 32GB of memory for recommended system requirements.

It is easy to show a memory leak, but it is difficult to test the effect. If you don’t have a lot of RAM in your system and you play for hours on end, expect performance to drop steadily as RAM usage increases.

Buy it on PS5

FSR 2 is a huge bump to port PC out facebook, But the potential memory leak and inconsistent frame rate in the game are hard to ignore. The PS5 version runs much smoother, even if it occasionally drops below the target frame rate.

The good news is that the PC version doesn’t have a lot of advantages over the PS5. Ray tracing doesn’t do anything right now, and although you can achieve higher frame rates, the game still hits 120fps on PC.

Editors’ recommendations

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