Primal Hunt | Review | 6DOF Reviews

Primal hunt

when Primal Hunt It was first announced, my heart sank a little. Not because of the game itself, but because of who was making it. Don’t get me wrong, I’m a huge fan of established developers Phaser Lock, but the announcement of this Dino-Hunter shattered my dreams of seeing a surprise announcement of a mission implementation for the premium MOBA/RTS Final Assault. anytime soon.


However, the studio was also responsible for the N64 release of the classic Turok, so there is still a spark of hope. Primal Hunt I’m going to witness a VR revival of a classic part of my childhood. Well, we have the developers, and we have the dinosaurs, but did we make the Jurassic dream come true? Grab your bows and join me in the tall grass as we search for excellence in VR…


With no need for heavy story-driven prequels, the player is quickly introduced to a world Primal Hunt As an elite big game hunter who visits a futuristic game park with the express purpose of killing prehistoric animals for sport. Through an imaginative neuro-wiring process, players inhabit a cybernetic hunting suit designed specifically for the rigors of hunting the biggest big game.

I’ve always found the concept of hunting big game to be quite repelling, so I’ll admit I was a little put off by this concept from the start. This sense of loathing is amplified in the early missions, as the game begins hunting harmless herbivores, sometimes even killing them in front of their young. The game then congratulates you on your manly prowess as you slice up the remains of your prey to hold onto them as a trophy. Not my bag, but that’s neither here nor there.

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Primal Hunt It then equips you with a series of hunts, pitting your skills against dinosaurs of increasing ferocity. Not satisfied with simply increasing the size, quantity or threat level of a dinosaur, each dino type also has a gradient bullet sponge level system designed to increase the challenge. Like much of the rest of the game, this tactic seems like an easy way for the developers to extend the campaign, but we’ll get into that later.

If you find yourself getting tired of just killing dinosaurs, fear not! team in Primal Hunt It was good enough to equip many of your crawling enemies with a variety of seemingly impossible tech upgrades. Things like razer legs, sniper rifles, and missiles are affixed to once-extinct foragers to make the deadliest predators in history even more menacing. It’s frankly ridiculous, but in the context of the game, it really works and is worth a laugh, if nothing else.


Every hunt you make is divided into 3 sections, broken down by having to find and examine ‘evidence’. These clues are completely unnecessary and are really just waypoints to break down the task and give you small tasks to accomplish along the way. As hunts progress, these challenges gradually increase in difficulty, going from killing one or two low-level enemies to navigating raptor-infested areas to move to the next area.

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You can choose to brute force your way in if you wish, scavenging anything cold-blooded along the way, but there are also stealth mechanics that allow you to hide in the bushes to avoid combat or better position yourself for the kill. With limited ammunition available, these tactics can often make the difference between life and death. There are also perches or turrets dotted around the map that can be traversed with a grappling arrow, which can save lives if you are pursued and outnumbered.

Although the stealth elements can be tense and challenging, it often results in your final quarry getting harder to take down because you are cornered by all the lesser dinosaurs you previously avoided. As such, unless explicitly prohibited by the mission brief, it is usually best to shoot first and ask questions later.


outside hunting decorations, Primal Hunt He is primarily a bow shooter and, unfortunately, falls a little short on that front. Not that the arc mechanics are “bad” per se, it’s just that it was done much better before that. If you’re a VR arc enthusiast, it can be a bit disappointing. The physics and falling arrows feel a bit off and adjusting your aim takes a while. The sound effects and animations that go along with the hit lack weight and really struggle to give a satisfying sense of impact.

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Games like In Death: Unchained have proven to a gold standard how these elements can come together to resonate in an impactful and satisfying way. In comparison with, Primal HuntArchery just feels vulnerable and commanding. This may sound difficult, but in a game where the majority of what you’re doing is shooting creatures with a bow and arrow, it really robs you of the experience of what should be one of your most satisfying things.

All the criticism aside, there are still some really fun moments in the show Primal Hunt. Trying to track an enhanced Galimimus while being chased by a group of raptors with sniper rifles was an experiment, to say the least. Similarly, hiding in a bunch of Paleolithic ferns while a giant T-rex roared and swayed past was quite noteworthy, running through a swamp while trying to get away from a charged Dimetrodon.

fact, Primal HuntYour biggest asset is the sheer size of the monsters that inhabit the world, and it’s hard not to be a little intimidated to share the map with them.


When it comes to content, Phaser Lock has definitely gone for the Brachiosaurus-sized portion, however, it really does feel like an excessive amount. Everywhere you look there are things to do, with a good selection of biomes to explore, dinosaurs to hunt, and even different hunting types to spice up the gameplay. All that said, though, it often feels like the game is overwhelmed with repetitions or slight variations on a theme, a fact compounded by the endless small rewards earned upon completion.

There is a fairly deep skill offering tree displayed in Primal Hunt, as well as a decent selection of traps and unlockable arrow types. It’s really good if you have the patience to go into it.

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I think it’s fair to mention that my first impressions are about Primal Hunt It wasn’t good. In fact, they were downright awful. All that is fun about it Primal Hunt Hidden behind the game’s progression system, this takes a seriously long time to reveal itself. In fact, in general, I would say that speed is my main annoyance with this game, far outweighing any of the gripes I mentioned above as a hindrance to continued enjoyment.

After 7 hours in the game, I’ve unlocked a small arsenal of perks, weapons, and decorations with which I can continue my hunt, despite completing a fair number of hunts.

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Grind’s gatekeeping approach is annoying at first and worse over a longer period of time, as there is a real chance of alienating new players before the game even begins to evolve. The skill tree, for example, offers powerful boosts like a “2% increase in stamina” in exchange for your hard-earned “essence” (the in-game currency). It’s crazy! The gains are so subtle that they’re almost imperceptible, and you just have to assume that if you’ve been grinding long enough you’ll eventually see some results.

It all combines to give the impression of a game that started with a “20-hour campaign” as the initial product feature, and the filler content was piled high until it staggered across the finish line.


Visually, the Phaser Lock does a decent job, though it’s not without its small share of charming hangovers. The environments are impressively large, just like the creatures that live in them. But in order to achieve this within Quest’s obvious confines, there’s a liberal use of a fog panel to mask the draw distance. This works in swampy areas but looks a little out of place in brightly lit biomes submerged in a clear blue sky.

There are recurring issues with the dinosaurs “forgetting” their animation cycles and moving around in the environment like a toy being pulled on a string, as well as a single inverted Pteradon to keep things entertaining. I also had a recurring issue where the arrow hand would move in front of my face, making it hard to aim. However, there is a possibility that this is more of a tracking issue caused by my playspace than a graphical hurdle. Other than these issues, the art style is cohesive, well suited to the tone of the game, and does a decent job of bringing the awe expected from navigating a scale so wide.

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The sound design is deliberately understated, with the player seemingly encouraged to immerse themselves in the sounds of the environment they’re chasing. The dinosaurs sound as loud and squeaky as you’d expect, and the overall soundscape creates an atmosphere that complements the gameplay (aside from the sounds of the incapacitated weapon impact, of course). It is a bit vanilla however and there is a missed opportunity to create a deeper sense of tension. king Primal Hunt Given the dino-dino equivalent of Cosmodread’s outstanding voice work, the experience would have been vastly more immersive.

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Primal Hunt is a reasonable attempt to fill a dinosaur-sized niche in Quest’s library that does many things well. However, marred by mediocre arc mechanics and speed issues that spread the fun too thinly to be properly enjoyed, the game, unfortunately, falls somewhat short of its potential. With a little refinement of some key design elements Primal Hunt It still could get better with time, but as it stands, it goes to show that even in the land of dinosaurs, bigger isn’t always better.

Despite those criticisms, there are plenty of moments scattered throughout the game that build an immersive tension that briefly taps into the awesomeness of walking among the dinosaurs and the terror of chasing them.

It’s not an ultimate attack, but it does have electronically enhanced T-Rexs, so it’s always there.

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Primal Hunt

TLDR: Summary

Despite having some immersive and entertaining moments, Primal Hunt fails to take advantage of the vast potential of walking among prehistoric giants in virtual reality. With some average mechanics and a game loop that gets a bit repetitive pretty quickly.


Fun once you get past the grind



grind a lot

Filling tasks

Most of the skill upgrades are pretty minor

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