Trump NFT Rates Up 800%, Yuga Labs Blacklists NFT Exchanges & More

Trump NFTs Daily Sales Increased By 800%

Former US President Donald Trump’s collection of Trading Cards (NFT) has recently seen a massive rebound in daily sales volume.

Compared to Jan. 17 sales volumes, Jan. 18 and Jan. 19 saw sales volumes rise by 800% and 600%, respectively, according to market metrics aggregator Cryptoslam.

Some critics believe the renewed interest may be due to his imminent return to social media, following reports that the former president was seeking to rejoin Facebook and Twitter ahead of the 2024 presidential campaign.

The set of 45,000 personalized trading cards launched on December 15 and is initially priced at $99 each.

Buyers of the group were automatically entered into a sweepstakes that featured “thousands of prizes”, including one-on-one dinners, zoom calls, and rounds of golf with the ex-boss.

They sold out quickly and posted daily sales volumes of over $3.5 million, but fell to a baseline of around $26,000 by the end of 2022.

Yuga Labs blacklists NFT markets

Yuga Labs innovator Bored Ape Yacht Club (BAYC) has banned secondary trading of “Sewer Pass” NFTs on markets that do not fully support creator equity.

The NFT project was first announced on January 12th and became available for minting on January 17th.

Only Bored Ape Yacht Club or Mutant Ape Yacht Club holders can issue a sanitation card, which acts as a pass to entry to the new skill-based NFT game, called Dookey Dash.

A franchise is a fee that is deducted from the sale price and sent to the content creator. Yuga Labs has been vocal about its opposition to broader shifts within the industry to royalty-free markets.

Sewer Pass has seen a large volume of deals on the secondary markets, with a minimum price of 1.81 ETH ($2,809) and a sales volume of 15,627 ETH ($24,267,411), according to data from NFT Price Floor.

Based on Yuga Labs’ 5% creator royalty fee, secondary sales have already netted the group more than $1.2 million.

Neopets raises $4 million to build the metaverse

Virtual pet site Neopets — popular throughout the 2000s — has raised $4 million from gaming and blockchain investors with plans to create its own metaverse.

Some of the companies offering financing are venture capital firm Polygon Ventures; Investment firms Hasket Capital and IDG Capital. gaming company NetDragon Websoft; and the Blizzard Fund operated by Ava Labs.

According to the announcement, the “Neopets Metaverse” will be a play-and-play and win-win virtual pet game based on the original game and will allow players to “raise, nurture, customize and fight with their own Neopets” on the blockchain.

In the announcement, Xao Xiao, chief investment officer of HashKey Capital, said: “We believe GameFi plays an important role in the larger meta-narrative, serving as an interactive layer in the value chain and a key driver of traffic across Web2 and Web3.”

Neopets was founded in 1999 and the company hopes that the Neopets Metaverse will “bring the magic of Neopets in a positive new light for longtime players, as well as attract and nurture a new generation of Neopets”.

The community had an underwhelming response to the announcement, with some suggesting that his previous efforts at creating the Neopets metaverse had been a failure.

The company initially launched an NFT pool using the Solana network on November 12, 2021, which allegedly went so badly that it led to the hashtag #NoNeoNFT on Twitter.

Touch the metaverse, researchers say

A team of researchers from the National University of Singapore (NUS) has created a pair of haptic gloves that they believe can bring the sense of touch to the metaverse.

The invention, called HaptGlove, is a non-constraining, lightweight glove that will allow metaverse users to interact with virtual objects in a more realistic way through the transfer of touch and grip.

Professor works on HaptGlove. Source: NUSnews.

When users wear HaptGlove, they can feel when their virtual avatar’s hand is touching an object, and also see how hard and shaped the object is as a result of HaptGlove constraining the user’s finger positions.

NUS claims HaptGlove will also be useful in other fields, such as education and medicine, by allowing surgeons to prepare for surgeries in a “hyper-realistic environment” or giving students a hands-on learning experience.

The concept of a tactile glove isn’t new, with Meta working on a version of it. However, NUS claims that its gloves can provide users with a more realistic sense of touch compared to others out there today.

Those working on metaverse games have suggested that virtual reality is such an immature technology, that it is difficult to integrate it into metaverse products. Existing games such as The Sandbox and Decentraland have yet to launch dedicated VR clients.

More neat news:

On January 18, NFT marketplace Rarible announced that it will expand its marketplace creator to include Polygon-based NFT pools. The creator will allow artists and projects to customize their marketplaces, as CEO Alexei Valin believes community marketplaces will become the future of NFT buying and selling.

Cryptocurrency exchange Binance announced on January 19 that it will tighten its rules for NFT listings, requiring sellers to complete a KYC verification and gain at least a following before listing on the platform. The company plans to “periodically review” NFT listings that “do not meet its standards” and recommend delisting.